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Devblog 30

Now that the Amphibious Update is behind us, we're finally free to push forward with brand new features. The next milestone we have is the 0.5 Autumn Update, which we hope to release in the coming weeks. While we will continue to work on new content and features, we will also be going back to enhance existing systems and improve quality of life in certain parts of the game. It's important to us that at this stage we focus on solidifying the existing game as much as we are adding to it. I also wanted to remind everyone about the Castle Clapfoot Event this Friday. If you want to play Foxhole with the devs, this will be your chance to do so!

Disclaimer: Any feature or piece of content shown here is a work in progress and subject to change in the future.

Structure Damage States

In our last feedback thread on Reddit, the most upvoted suggestion was visual damage states for structures. We are finally tackling this feature, which has been in discussion for a long time on the dev team. We are dividing damage states into threesome category (excluding the destroyed state): Healthy, Damaged, and Critical. With this addition, players will now be able to identify weak structures and prioritize them in combat.

Visual damage states for wall structures

Visual damage stages for passive defense structures and Tank Traps

Character Context Menu

This next feature is also based on player feedback. We're adding a context menu that can be used to easily perform player screen actions like mute, whisper, commend, squad invite, and more. The context menu can be invoked by holding alt and clicking on a player character. This feature will eliminate the need to find players on the F1 screen if they are within visibile distance.

The character context menu will streamline actions like commends and squad invites

An animation demonstrating how the context menu will work

Warden Landing APC Model

All the modelling work on the Warden Landing APC is finally complete. You can see the finished model below. Remember that were working on even more faction specific vehicles in the near future. Not bad for Anthony's very first model for Foxhole!

Final model for the Warden Landing APC

Bulwark Concept Art

We've begun work on the next map and while we don't have much to say about it yet, we do know it will include parts of The Bulwark that was featured in earlier mood paintings for the game. Here is some early concept work for the great wall that spans the southern region of the Warden Empire.

Section of the Bulwark

Bulwark Gateway


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