Copyright 2019 Clapfoot Inc. All Rights Reserved.

0.18 Dev Branch Released


Instructions

Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.

How to get the build

  • Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".

  • Select the LOCAL FILES tab and click "Verify Integrity of game files...".

  • On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen

Reporting

Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!

Testing Notes

  • Sniper Rifles & Ammo have been stockpiled at Port Bases for easy testing

  • Dead Harvest Event is not enabled in the Dev Branch

Release Notes

Note that these release notes are work in progress and may be missing certain changes

New Content

  • Sniper Rifle

  • A scoped, bolt action rifle with very high accuracy and damage. It takes a much longer time achieve a steady aim than most other small arms.

  • The Sniper Rifle is currently only available in Skirmish and Dead Harvest modes

  • 7.92mm Ammo

  • Standard ammunition for sniper rifles.

Dead Harvest Event

  • A special seasonal event where players can take control of the Undead! More details to come!

  • This feature will not be enabled in the Dev Branch

Gameplay Features and Changes

  • Collaborative Logistics (Factories & Resource Mines)

  • Under the production queue panel, any order can be marked as:

  • Private - only you can pick up your orders

  • Squad - anyone in your squad can pick up your orders

  • Team - anyone on your team can pick up your orders

  • Home Base rule changes

  • Home Base status is transferred to a Town Base if the current Home Base is a Fort

  • Town Bases are always prioritized over Forts when a new Home Base is assigned (after the old one is destroyed)

Game Balance

  • Switching seats has a longer delay

  • Shotgun encumbrance value increased by 100%

  • Shotgun effective range decreased by 10%

  • Pistol stability penalty from movement increased by 20%

  • Revolver stability penalty from movement increased by 15%

  • Garrison Supplies are now produced in crates

  • Garrison Supplies quantity per order has increased by 100%

  • Forward Base Small Garrison Facility cost decreased from 50 to 25 Upgrade Parts

  • Forward Base Large Garrison Facility cost decreased from 100 to 50 Upgrade Parts

  • Static Base Small Garrison Facility cost decreased from 100 to 50 Upgrade Parts

  • Static Base Large Garrison Facility cost decreased from 300 to 150 Upgrade Parts

Other Changes

  • Any UI screen that shows the Backpack contents now also shows the encumbrance

  • Fuel is now categorized under the Supplies tab on the Stockpile panel

  • Players are now removed from "Recent Voice" section of HUD player list if they leave the operation

  • SFX is now played when a player leaves or joins your operation

  • Storage Facility renamed to Storage Depot

  • Monument data is no longer downloaded every session, significantly reducing bandwidth consumption

Bug Fixes

  • Item count overflows when too many items of a specific type are stockpiled

  • Vehicles can shift to a position above the ground after exiting them

  • List of additional bug fixes coming soon!


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